Art, Design Technology & Computing
Create - Art, Design Technology, Computing
Each subject within our Create carousel has a specific learning lens for the year. Each subject is delivered in 6 week intensive blocks with the opportunity for a catch up day to improve the quality of the work. The purpose of delivering foundation subjects in this way is to promote:
Depth of learning
Making sense of the world
When teaching computing, our aim is to equip the children with the skills required to use computers effectively to enable them to maximise their potential as digital users. To do so, we aim to deploy teaching strategies that promote resilience, independence, critical thinking, communication skills and problem solving. We aim to make students aware of their digital footprint and how to stay safe online.
Art and Design
It is our belief that all children should have access to an art and design curriculum which fosters a lifelong love and appreciation this subject. We strive to present children with a diverse range of experiences, so that they can experience art and design from different cultures and periods of historical significance. Our curriculum ensures that children’s experiences of this subject will result in them being able to use the visual elements of art and design confidently, in their own work. We expect children to be able to look at an image or a piece of art or design and to understand it, not just react to it. We equip them with the skills required to have an understanding of the language of art and design. This enables them to describe what they see in detail and to provide evidence for their observations. We aim for our children to understand that art and design is comprised not only of making and creating but of generating artistic ideas, taking inspiration from the greats and evaluating a variety of famous pieces.
In year 3, we have been learning different oil, pastel and watercolour techniques to create a nature painting in the style of a British printmaker, Angie Lewin. We used real and artificial flowers and turned them into something a bit more abstract. Here are our very professional looking final pieces! I wonder if you can interpret our work to find out which flowers we are trying to depict.
For our first art project, year 6 have been learning to master digital drawing. Our task was to create a cubist self portrait in the style of the well-known Spanish artist, Pablo Picasso. We developed our ideas by thinking about our skills, experiences , passions and fears in life and depicting them through varying facial expressions. Check out our masterpieces! Each one is absolutely unique and holds a deep personal meaning behind it. I wonder if you can interpret our work.
It is our belief that by offering children an inspiring, stimulating and challenging design technology curriculum, we can equip them with the skills and knowledge they will need to thrive in a rapidly advancing technological world. Our design technology curriculum presents our children with experiences which develop their skills. We present them with challenging, relevant projects, which promote, encourage and develop their creativity. Through a diverse range of experiences, we actively encourage our children to be critical thinkers, forward planners and effective problem solvers. We also teach our children to be able to work as capable individuals and valuable, productive team members. Through our design technology curriculum, we teach our children about the impact of design and technology on the lives of people.
For block one in DT, Year 3 have been working on developing stable structures using a base and framework. Our design brief was to create a greenhouse in the style of Spanish architect Antoni Guadi. Here are some of our amazing final products!
In Year 5, our first DT project was based on developing a cam mechanism.
Our design brief was to create a moving toy in the style of Spanish artist, Joan Miro, to be sold in the gift shop at the Baltic art museum. We chose to make our mechanisms move in different ways - some of us chose to make ours spin around while others chose to make theirs bob up and down or move side to side. Here you can see our moving toys in action!
In our first DT unit, Year 6 have been working incredibly hard to create a fabric cushion jn the style ofRussian painter, Wassily Kandinsky. We used some advanced techniques such as weaving, appliqué and hand embroidery. Here are some of the impressive find products!
Our aims in teaching Create are that all children will:
Become confident users of IT and responsible digital citizens, who are ready to meet the challenges of their digital future.
Be able to use the visual elements of art and design confidently, in their own work
Be critical thinkers, forward planners and effective problem solvers.
Be able to work as capable individuals and valuable, productive team members.
The ability to connect with others safely and respectfully, understanding the need to act within the law and with moral and ethical integrity
The ability to communicate ideas well by using applications and devices throughout the curriculum.
Demonstrate an impressive knowledge and understanding of other artists, craftmakers and designers.
The ability to think and act like creative practitioners by using their knowledge and understanding to inform, inspire and interpret ideas, observations and feelings.